A cozy merge puzzle mobile game with a cute and spooky aesthetic, launching on iOS and Google Play in 2026. Occulta the Witch has recruited her goth niece Hexa to help haunt an inherited hotel across eight themed rooms, one of many locations waiting to be uncovered in the town of Hillgrave.
I designed and built the whole thing solo in Unity: the merge economy, the progression systems, the world and characters, the story, and the art direction. Creative director, designer, and writer. The art was a collaborative effort with an artist who hand drew initial iterations and refined them through AI.
A K-12 educational game suite for Junior Achievement, introducing students to careers in the American submarine shipbuilding industry. Six games in all: four XR trade simulations for PC and two AR minigames optimized for iPad. I led the creative team and game testing from concept through delivery.
Four XR trade simulations, all playable from one link on PC.
Play the XR games ↗
The two AR minigames are optimized for iPad. Point your camera at the code to launch them, or watch the gameplay below.